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java.lang.Object
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+--java.awt.Component
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+--java.awt.Container
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+--javax.swing.JComponent
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+--nu.dll.fia.FiaPanel
This is the game GUI and also holds the game state. The GameEngine classes handles the actual playing of the game, these two classes are thus in close cooperation.
| Inner classes inherited from class javax.swing.JComponent |
javax.swing.JComponent.AccessibleJComponent |
| Inner classes inherited from class java.awt.Container |
java.awt.Container.AccessibleAWTContainer |
| Inner classes inherited from class java.awt.Component |
java.awt.Component.AccessibleAWTComponent |
| Fields inherited from class javax.swing.JComponent |
accessibleContext, listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW |
| Fields inherited from class java.awt.Component |
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT |
| Fields inherited from interface java.awt.image.ImageObserver |
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH |
| Constructor Summary | |
FiaPanel(boolean framedSetupPanel)
Constructor: sets up mouse listeners, a GameEngine and three maintenance threads (animation, repaint and garbage collection). |
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| Method Summary | |
java.lang.String |
getDefaultServer()
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boolean |
imageUpdate(java.awt.Image img,
int infoflags,
int x,
int y,
int width,
int height)
Called by the image loader during the progress of loading an image. |
void |
paint(java.awt.Graphics g)
Paint the entire component. |
void |
setDefaultServer(java.lang.String s)
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void |
setHoveredPiece(nu.dll.fia.Piece p)
Highlights the supplied piece object, and un-hightlight any piece previously highlighted. |
void |
setupInitialGameState()
Set up all player and table data for a new game. |
void |
update(java.awt.Graphics g)
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nu.dll.fia.Move |
waitForMove(int diceRoll)
Blocks the calling thread until a move has been performed by the user, then returns the move set by the thread performing the move. |
boolean |
waitForUserConfirm()
Blocks the calling thread until a user click, and returns true if the user clicked button 1, false otherwise. |
boolean |
validMove(nu.dll.fia.Piece piece,
int index)
Ask the GameEngine if the suggested move is valid. |
| Methods inherited from class javax.swing.JComponent |
addAncestorListener, addNotify, addPropertyChangeListener, addPropertyChangeListener, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getAccessibleContext, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAutoscrolls, getBorder, getBounds, getClientProperty, getComponentGraphics, getConditionForKeyStroke, getDebugGraphicsOptions, getGraphics, getHeight, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getUIClassID, getVerifyInputWhenFocusTarget, getWidth, getVisibleRect, getX, getY, grabFocus, hasFocus, hide, isDoubleBuffered, isFocusCycleRoot, isFocusTraversable, isLightweightComponent, isManagingFocus, isMaximumSizeSet, isMinimumSizeSet, isOpaque, isOptimizedDrawingEnabled, isPaintingTile, isPreferredSizeSet, isRequestFocusEnabled, isValidateRoot, paintBorder, paintChildren, paintComponent, paintImmediately, paintImmediately, paramString, print, printAll, printBorder, printChildren, printComponent, processComponentKeyEvent, processFocusEvent, processKeyBinding, processKeyEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeNotify, removePropertyChangeListener, removePropertyChangeListener, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setDebugGraphicsOptions, setDoubleBuffered, setEnabled, setFont, setForeground, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, updateUI |
| Methods inherited from class java.awt.Container |
add, add, add, add, add, addContainerListener, addImpl, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getLayout, insets, invalidate, isAncestorOf, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setLayout, validate, validateTree |
| Methods inherited from class java.awt.Component |
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, bounds, checkImage, checkImage, coalesceEvents, contains, createImage, createImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, getBackground, getBounds, getColorModel, getComponentOrientation, getCursor, getDropTarget, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getInputContext, getInputMethodRequests, getLocale, getLocation, getLocationOnScreen, getName, getParent, getPeer, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, inside, isDisplayable, isEnabled, isLightweight, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, repaint, repaint, repaint, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setLocale, setLocation, setLocation, setName, setSize, setSize, show, show, size, toString, transferFocus |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public FiaPanel(boolean framedSetupPanel)
| Method Detail |
public void setupInitialGameState()
public java.lang.String getDefaultServer()
public void setDefaultServer(java.lang.String s)
public boolean validMove(nu.dll.fia.Piece piece,
int index)
public boolean waitForUserConfirm()
public nu.dll.fia.Move waitForMove(int diceRoll)
public void setHoveredPiece(nu.dll.fia.Piece p)
public void update(java.awt.Graphics g)
update in class javax.swing.JComponentpublic void paint(java.awt.Graphics g)
Q: is it really necessary to synchronize this method, or can Swing guarantee that it's only called from the AWT-EventQueue thread?
paint in class javax.swing.JComponent
public boolean imageUpdate(java.awt.Image img,
int infoflags,
int x,
int y,
int width,
int height)
imageUpdate in interface java.awt.image.ImageObserverimageUpdate in class java.awt.Component
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