nu.dll.fia
Class GameEngine

java.lang.Object
  |
  +--java.lang.Thread
        |
        +--nu.dll.fia.GameEngine
All Implemented Interfaces:
java.lang.Runnable

public class GameEngine
extends java.lang.Thread


Fields inherited from class java.lang.Thread
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
 
Constructor Summary
GameEngine(FiaPanel panel, boolean framedSetupPanel)
           
 
Method Summary
 byte[] getChecksum()
           
 nu.dll.fia.SetupPanel getSetupPanel()
           
 void run()
           
 void setStartPlayer(int playerIndex)
           
 
Methods inherited from class java.lang.Thread
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

GameEngine

public GameEngine(FiaPanel panel,
                  boolean framedSetupPanel)
Method Detail

getSetupPanel

public nu.dll.fia.SetupPanel getSetupPanel()

getChecksum

public byte[] getChecksum()

setStartPlayer

public void setStartPlayer(int playerIndex)

run

public void run()
Overrides:
run in class java.lang.Thread