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Class Summary |
| BallMoverThread |
Everything moved from an innerclass in the PongPanel: that's why
there's no real interface between this class and the PongPanel but
merely direct access of package-protected or public members.
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| Debug |
Class that controls the amount of debugging output
printed through its print(), normal(), debug() and trace() methods. |
| EventExceptionHandler |
Handles exceptions throws by the AWT Event Dispatch Thread.
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| Level |
Represents a Level as loaded by the LevelLoader. |
| Level.Bonus |
Represents a Bonus that may be available in a level. |
| LevelLoader |
Loads level data from a text file or input stream.
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| Pong |
Main class to start the game as a stand-alone application. |
| PongJApplet |
Simple applet container for the Pong game. |
| PongPanel |
The component that is the game. |